#OWLBOY REVIEWS HOW TO#
It’s much more about negotiating paths, working out how to open doors via environmental puzzles, and engaging in what is essentially twin-stick combat. Otus can fly, so while it looks like a platformer, leaping from surface to surface is rarely (although sometimes) how you play.
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And, without giving a single thing away, I want to make clear they’re smart people doing good work, not interfering idiots making things worse - something that’s ludicrously rare in such games, and a real pleasure. Then, as events unfurl, your rag-tag crew (that eventually grows to include other surprise characters which I shall not spoil) attempts to help out alongside the more official efforts. He’s young, green, and an apparent meekness suggested by his muteness means he is without the respect of his peers, but for a couple of friendly folks who feel similarly sidelined.
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Controlling him, and latterly controlling other character’s weapon powers by carrying them, you explore an ever-expanding and broad, sprawling 2D world (but in no sense an “open world” as their marketing rather spuriously claims) in your pursuit of the enemies who threaten your very existence.Ī very smart tutorial introduces some of the basics, but really exists to beat you down, to see you fail, such that you learn Otus’s status in this community of a few remaining owl people and their human townsfellows. Here's wot I think:ĭrawn in utterly beautiful hi-res pixel graphics, Owlboy is a platformer-cum-Metroidvania about a young mute - well - owl boy, Otus, attempting to defend his homeland from invading robo-pirates. It’s got flaws, a couple of big ones, but it also has the wit of a Mario & Luigi game, and the professional delivery of a classic 90s big-studio platforming production, despite coming from a five-man indie team. Big, smart, involved, silly, gorgeous, aurally stunning, and with a compelling story. Oh gosh, it is a splendid thing when a game like Owlboy comes around.